Another Isometric test, this time in... 3D!

I followed some minecraft tutorials to get the gist for terrain generation and made this.

The game tries to generate 16 layers of terrain, each layer is a separate node.

This version allows you to select a region and remove it.

Its not pretty, but it works.

PS: web version is a bit buggy. shadows and transparency doesn't work

sources:
https://github.com/xen-42/Simplified-godot-voxel-terrain/tree/main
https://ask.godotengine.org/31310/raycast-3d-from-mouse-position-ortogonal
https://gitlab.com/20-games-in-30-days/minecraft

Download

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Click download now to get access to the following files:

3D test.zip 5 MB
3D_iso.exe 66 MB

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