A City Builder Prototype made in Godot.

Since im still learning, the code is badly optimized and confusing. I tried overusing signals and set-gets.

The source code is included, but i forgot where I got the game´s resources (tilemap, etc)

What works:

  • debug stuff
  • Spawn Villager
  • Place buildings and roads (using a* pathfinding)
  • janky task system
  • chop trees
  • take lumber to stockpile
  • villager living in a house

What dont:

  • everything else
  • Stockpile doesnt keep track of resources
  • game gets confused if you spawn many vilagers, houses and stockpiles
  • UI SUUUUUUUUUUUUUUUUUUUX!

Download

Download NowName your own price

Click download now to get access to the following files:

City_builder_Proto (2).zip 19 MB

Leave a comment

Log in with itch.io to leave a comment.