City Builder Prototype
A City Builder Prototype made in Godot.
Since im still learning, the code is badly optimized and confusing. I tried overusing signals and set-gets.
The source code is included, but i forgot where I got the game´s resources (tilemap, etc)
What works:
- debug stuff
- Spawn Villager
- Place buildings and roads (using a* pathfinding)
- janky task system
- chop trees
- take lumber to stockpile
- villager living in a house
What dont:
- everything else
- Stockpile doesnt keep track of resources
- game gets confused if you spawn many vilagers, houses and stockpiles
- UI SUUUUUUUUUUUUUUUUUUUX!
Download
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Click download now to get access to the following files:
City_builder_Proto (2).zip 19 MB
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