Barkley 2 - Godot Port
https://github.com/sanlor/Barkley2_Godot
## TODO Add Better Description.
Its a port of Barkley 2 from GML 1.4.9999 to Godot 4.3.
This project is divided in stages. Right now, we are at stage 2 - the first cutscene of the game was ported and (almost) works great!
The Character creation portion was ported at the stage 1.
Stage 0 served as a proof of concept. Its very easy to say "I'm going to port Barkley 2 to Godot", but actually doing it is a monumental process. On Stage 0, I learned how parts of the game worked, how the original devs made certain things work and how can I port them to Godot. This helped, but its only a start. Certain scripts became autoloads, certain scripts became nodes and others were mashed together inside a simpler script.
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To be honest, its was amazing to see what could be done with such a limited game engine like GMS 1.4. Thousands of scripts, tens of thousands sprites and sfx, for the project ending up scrapped. That's very sad.
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The port is in full swing. We started porting the actual gameplay.
Now, the nightmare begins.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Sanlo |
Genre | Role Playing, Action, Sports |
Made with | Godot |
Tags | Action RPG, Basketball, GameMaker, Godot |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
Download
Click download now to get access to the following files:
Development log
- Stage 3.0!38 days ago
- Stage 2.1.158 days ago
- Stage 2.160 days ago
- Stage 2.0 Finished!66 days ago
- Stage 1.0 Finished!Aug 01, 2024
- Stage 1 in progressJul 22, 2024
- Reaching the end of Stage 0 - 2Jul 09, 2024
- Reaching the end of Stage 0Jul 09, 2024
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