https://github.com/sanlor/Barkley2_Godot

This is my attempt to port the unfinished game "The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa" aka "Barkley 2" from GML 1.4.9999 to Godot game engine.

Its very easy to say "I'm going to port Barkley 2 to Godot", but actually doing it is a monumental process. On Stage 0, I learned how parts of the game worked, how the original devs made certain things work and how can I port them to Godot. This helped, but its only a start. Certain scripts became autoloads, certain scripts became nodes and others were mashed together inside a simpler script.

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To be honest, its was amazing to see what could be done with such a limited game engine like GMS 1.4. Thousands of scripts, tens of thousands sprites and sfx, for the project ending up scrapped. That's very sad.

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The port is in full swing. We started porting the actual gameplay.
Now, the nightmare begins.

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I've grown used to the nightmare by this time. I´ve added a new combat system, a mix of turn-based and active combat. It was a real challenge mixing existing features with new ones, trying to recycle as much as possible from the old game.
Its very buggy, but it gives a nice proof of concept on how I'm envisioning the combat system. Is it good? Is it bad? Don't know, we will know that as time goes on.

Updated 18 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSanlo
GenreRole Playing, Action, Sports
Made withGodot
TagsAction RPG, Basketball, GameMaker, Godot
Asset licenseCreative Commons Attribution_NonCommercial v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSource code

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barkley2.zip 167 MB

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Looks good, looking forward to the updates.