https://github.com/sanlor/Barkley2_Godot

## TODO Add Better Description.

Its a port of Barkley 2 from GML 1.4.9999 to Godot 4.3.
This project is divided in stages. Right now, we are at stage 2 - the first cutscene of the game was ported and (almost) works great!
The Character creation portion was ported at the stage 1.

Stage 0 served as a proof of concept. Its very easy to say "I'm going to port Barkley 2 to Godot", but actually doing it is a monumental process. On Stage 0, I learned how parts of the game worked, how the original devs made certain things work and how can I port them to Godot. This helped, but its only a start. Certain scripts became autoloads, certain scripts became nodes and others were mashed together inside a simpler script.

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To be honest, its was amazing to see what could be done with such a limited game engine like GMS 1.4. Thousands of scripts, tens of thousands sprites and sfx, for the project ending up scrapped. That's very sad.

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The port is in full swing. We started porting the actual gameplay.
Now, the nightmare begins.

StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSanlo
GenreRole Playing, Action, Sports
Made withGodot
TagsAction RPG, Basketball, GameMaker, Godot
Asset licenseCreative Commons Attribution_NonCommercial v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSource code

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barkley2.zip 159 MB

Development log

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