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Devlog
Barkley 2 - Godot Port
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Devlog
Stage 3.0!
November 04, 2024
by
Sanlo
Finally, the whole tutorial section was ported! From the Egg to being branded, everything kinda works now. Important notes: HTML5 export is a bit buggy, sometimes it just hangs and the text is very sl...
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Stage 2.1.1
October 14, 2024
by
Sanlo
Minor changes Converted all WAV files to OGG to reduce size. More work on the cutscenes...
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Stage 2.1
October 12, 2024
by
Sanlo
Halfway there! Beginning to create a workflow to convert rooms / objects from GMS to Godot. 2 Rooms ported to Godot. B2_Cinema became B2_CManager. B2_CinemaPlayer is a node that runs the CinemaScript...
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Stage 2.0 Finished!
October 06, 2024
by
Sanlo
After some grueling work, stage 2 is done! This update features the first cutscene to be ported. I also had to create some tools to convert data from GMS to Godot, like Rooms/Tilemap and Sprites/Anima...
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Stage 1.0 Finished!
August 01, 2024
by
Sanlo
After a log time, Stage 1.0 is complete. Character Creation (CC) is fully playable. Its not an exact duplicate of the original, but close enough. Some differences are: Gumball animation is shoddy "Por...
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Stage 1 in progress
July 22, 2024
by
Sanlo
#Lazy, #Barkley, #Godot
Stage 1 is underway. This took about 1 month and its not even finished. The code is a MESS since is being directly copied from GMS 1.4. since most things on the CC will NOT be used on the main game, i...
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Reaching the end of Stage 0 - 2
July 09, 2024
by
Sanlo
- Ym Prat myhkiyka yttat, Bnaddo cina huputo ajah kuehk du ica ed. Also, you can enable mouse tim and I fixed some issues with the font...
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Reaching the end of Stage 0
July 09, 2024
by
Sanlo
- Added random borders faithfully to the original game. - Added CRT filter, but its terrible. - Added and Out of Character help button. Buttons doesn't do anything right now...
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