View all by Sanlo
Sanlo
Follow Sanlo
Follow
Following Sanlo
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Barkley 2 - Godot Port
←
Return to Barkley 2 - Godot Port
Devlog
Stage Whatever - Items, stats, better doors, foreboding dread and much more!
January 17, 2025
by
Sanlo
#Bugs, #Maps
This is a somewhat big update. The following features have been added: r_tnn_residentialDistrict01 was (almost) fully ported to Godot, along with its interior sections. Neat! Time Exists! The game can...
Continue reading
Stage Whatever - Menus and Residential TNN
January 09, 2025
by
Sanlo
This update focus on the Tir na Nog external residential area and on some menus. We are reaching a point that i was dreading since the beginning of this project; Combat, stats and items. Se far, I was...
Continue reading
Stage 4... ish
December 26, 2024
by
Sanlo
Man, life has been hectic these days. Was pretty busy at work, got a motorbike license (and drove around a lot on the weekends) and had a relapse on my Factorio addiction. Needless to say, this projec...
Continue reading
Stage 3.0!
November 04, 2024
by
Sanlo
Finally, the whole tutorial section was ported! From the Egg to being branded, everything kinda works now. Important notes: HTML5 export is a bit buggy, sometimes it just hangs and the text is very sl...
Continue reading
Stage 2.1.1
October 14, 2024
by
Sanlo
Minor changes Converted all WAV files to OGG to reduce size. More work on the cutscenes...
Continue reading
Stage 2.1
October 12, 2024
by
Sanlo
Halfway there! Beginning to create a workflow to convert rooms / objects from GMS to Godot. 2 Rooms ported to Godot. B2_Cinema became B2_CManager. B2_CinemaPlayer is a node that runs the CinemaScript...
Continue reading
Stage 2.0 Finished!
October 06, 2024
by
Sanlo
After some grueling work, stage 2 is done! This update features the first cutscene to be ported. I also had to create some tools to convert data from GMS to Godot, like Rooms/Tilemap and Sprites/Anima...
Continue reading
Stage 1.0 Finished!
August 01, 2024
by
Sanlo
After a log time, Stage 1.0 is complete. Character Creation (CC) is fully playable. Its not an exact duplicate of the original, but close enough. Some differences are: Gumball animation is shoddy "Por...
Continue reading
Stage 1 in progress
July 22, 2024
by
Sanlo
#Lazy, #Barkley, #Godot
Stage 1 is underway. This took about 1 month and its not even finished. The code is a MESS since is being directly copied from GMS 1.4. since most things on the CC will NOT be used on the main game, i...
Continue reading
Reaching the end of Stage 0 - 2
July 09, 2024
by
Sanlo
- Ym Prat myhkiyka yttat, Bnaddo cina huputo ajah kuehk du ica ed. Also, you can enable mouse tim and I fixed some issues with the font...
Continue reading
Reaching the end of Stage 0
July 09, 2024
by
Sanlo
- Added random borders faithfully to the original game. - Added CRT filter, but its terrible. - Added and Out of Character help button. Buttons doesn't do anything right now...
Continue reading