Stage Whatever - Menus and Residential TNN
Barkley 2 - Godot Port » Devlog
This update focus on the Tir na Nog external residential area and on some menus.
We are reaching a point that i was dreading since the beginning of this project; Combat, stats and items.
Se far, I was able to ignore those items, but the menus actually need that data. In this release, I fed the menu with some fake data just to make it work.
Combat will still be ignored for the time being, but items and stats need to be dealt with on the next release.
- Player can receive, buy and remove Maps.
- Player can receive, buy and remove Notes (but not give).
- Player can open the quickmenu and see some fake data (chat function is unavailable).
- Map r_tnn_residentialDistrict01 ported to Godot.
- Pedestrians , peds waypoints and peds entry/exit added.
- Buying stuff from dialog works now! (Like mapts and notes)
- Simple debug menu added ( by pressing F3 ).
- Loads of fonts were converted from bitmap to TextureFonts.
Important stuff missing:
- Time based checks and curfew.
- Duergars patrols.
- Buying stuff from menus.
- Peds listening to announcements
- Real stats and item data to feed the menus.
- My free time.
For the next release, lets focus on the "tutorial" house.
Files
barkley2.zip 160 MB
10 days ago
index.zip Play in browser
10 days ago
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Barkley 2 - Godot Port
Its Barkley 2, in Godot!
Status | In development |
Author | Sanlo |
Genre | Role Playing, Action, Sports |
Tags | Action RPG, Basketball, GameMaker, Godot |
Languages | English |
More posts
- Stage Whatever - Items, stats, better doors, foreboding dread and much more!17 hours ago
- Stage 4... ish23 days ago
- Stage 3.0!75 days ago
- Stage 2.1.195 days ago
- Stage 2.197 days ago
- Stage 2.0 Finished!Oct 06, 2024
- Stage 1.0 Finished!Aug 01, 2024
- Stage 1 in progressJul 22, 2024
- Reaching the end of Stage 0 - 2Jul 09, 2024
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