Stage 4... ish


Man, life has been hectic these days.
Was pretty busy at work, got a motorbike license (and drove around a lot on the weekends) and had a relapse on my Factorio addiction.

Needless to say, this project had a bit less attention than it should.

In this update, I was able to port Wilmer´s house and mass convert a few maps (without the actors).

Important notes:

  • Fix A LOT of bugs related to animations and dialog.
  • Fix some bugs related to the character portraits.
  • Implement a variable injection function on the dialog code.
    • This is pretty cool actually. during dialog, the devs can add a variable to the text (Ex.: @money_wilmerMortgage@). During dialog display, we check for words between the "@" and try to figure what that is. due to the "money_" prefix, we know its some value related to money.
    • This was reeeealy hard to implement without causing issues to the current dialog code.
    • This code is also responsible to inject the player´s name on the dialog. During the CC, you can input any name and that is displayed on the dialog.
  • Implemented the "BREAKOUT" dialog box, to show money and such.
    • The breakout box actually uses a simplified version of the "Border" node. Its like the Dialog box but without the random pieces.
    • This function is unfinished. according to the code, this resource also can be used to select options. This is not implemented.
  • Stuff related to saving and loading the game.


Godot 4.4 will help a lot on this project, due to some filesystem speed improvements. Opening this project on my laptop is way too slow.

Oh...
also, Merry Christmas!

Files

b2.zip Play in browser
35 days ago
barkley2.zip 160 MB
35 days ago

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