Stage 4... ish


Man, life has been hectic these days.
Was pretty busy at work, got a motorbike license (and drove around a lot on the weekends) and had a relapse on my Factorio addiction.

Needless to say, this project had a bit less attention than it should.

In this update, I was able to port Wilmer´s house and mass convert a few maps (without the actors).

Important notes:

  • Fix A LOT of bugs related to animations and dialog.
  • Fix some bugs related to the character portraits.
  • Implement a variable injection function on the dialog code.
    • This is pretty cool actually. during dialog, the devs can add a variable to the text (Ex.: @money_wilmerMortgage@). During dialog display, we check for words between the "@" and try to figure what that is. due to the "money_" prefix, we know its some value related to money.
    • This was reeeealy hard to implement without causing issues to the current dialog code.
    • This code is also responsible to inject the player´s name on the dialog. During the CC, you can input any name and that is displayed on the dialog.
  • Implemented the "BREAKOUT" dialog box, to show money and such.
    • The breakout box actually uses a simplified version of the "Border" node. Its like the Dialog box but without the random pieces.
    • This function is unfinished. according to the code, this resource also can be used to select options. This is not implemented.
  • Stuff related to saving and loading the game.


Godot 4.4 will help a lot on this project, due to some filesystem speed improvements. Opening this project on my laptop is way too slow.

Oh...
also, Merry Christmas!

Files

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barkley2.zip 160 MB
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